AI Insights · Timothy · April 2024
Top 5 Co-op Games on iOS in Guatemala - Q1 2024
In Q1 2024, the top co-op games on iOS in Guatemala showed varied performance trends in downloads, revenue, and active users. Data sourced from Sensor Tower.
During the first quarter of 2024, the performance of the top 5 co-op games on iOS in Guatemala exhibited distinct trends in weekly downloads, revenue, and active users. Here is a closer look at the data for each game:
Call of Duty®: Mobile from Activision Publishing, Inc. saw weekly revenue fluctuate, peaking at around $6.1K in early January and early February, before ending the quarter with $4.9K. Weekly downloads started at 2.3K in January but declined to 1.3K by mid-March, then slightly increased to 1.7K at the quarter's end. Active users showed a minor decline from 13.1K in early January to 12.5K by the end of March.
Roblox by Roblox Corporation had relatively stable weekly revenue, ranging between $2.2K and $3.4K, with a peak of $3.2K in the final week of March. Downloads decreased from 2.3K in early January to 1.2K in mid-February, then rebounded to 1.9K at the end of the quarter. Active users remained consistent, starting at 25.2K and ending at 25.2K, with minor fluctuations throughout the quarter.
Clash Royale from Supercell experienced a rise in weekly revenue, beginning at $3.5K in January and peaking at $3.8K in early March. Downloads saw a slight decline from 1.7K to 1.3K in mid-February before recovering to 1.6K by the end of March. Active users increased steadily from 68.3K at the start of the quarter to 72.1K by mid-March, slightly decreasing to 70.9K in the final week.
Township by Playrix showed consistent weekly revenue, hovering around $1.1K to $1.3K, with minor fluctuations. Downloads started at 1.6K in early January, dipped to 0.9K in early February, and rose to 1.5K by the end of March. Active users grew from 6K in early January to 6.8K by the end of the quarter.
Brawl Stars from Supercell witnessed a significant increase in weekly revenue, starting at $3.3K in early January and reaching $4.3K by the end of March. Downloads followed a similar trend, beginning at 1.2K and climbing to 1.6K in the final week of March. Active users showed a notable rise from 22.9K in early January to 33.8K by the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower.